(RoW Oct. 30 – Nov. 5)
This is my entry for the SPOOKY Landscape Challenge on C3D. I had created this image a while ago, and finished it off yesterday with some postwork.
First, I imported the ruins and gravestones from Poser into Vue. I then created a couple terrains in Vue, grew a [...]
Archive for October, 2006
Ruined Whispers
Starry Night
(RoW Oct. 23 – 29)
In this scene, I worked mainly on the atmosphere. The atmosphere is volumetric (for more info on volumetric lighting: Tor Mirmanda). I created one global procedural terrain (see: Spring Heights) and added my own custom material.
I did a little postwork in Photoshop softening the atmosphere and making [...]
Majikku Island
(RoW Oct. 16 – 22)
I created Majikku Island for a contest hosted at Renderosity. The goal of the contest was to illustrate a scene from a short story.
“The craggy towers are said to resemble the fingers of a rock giant’s hand ascending up from beneath the sea.” -Legends of Mernac- Majikku Island
This scene took [...]
Joe Hanley
(RoW Oct. 9 – 15)
Lately, I decided to try to create an image with a person. People are very hard to make look real. There are skin tones, poses, hair- alot of different things to take into account. Also, I wanted to create an image with my new G2 James (Generation 2). The G2 figure [...]
Coral Ridge
(RoW Oct. 2 – 8 )
I spent a restful afternoon creating Coral Ridge. I was in the mood for a fun and colorful image. I also wanted to work more on my underwater skills. There are a total of 3 lights in the scene, and I tried to make the vegetation as [...]