Kildenree

(RoW May 1 – 7)

Hello again!

kildenreeThis week’s scene is one of my favorite. Kildenree contains the most realistic atmosphere that I’ve yet worked with. The lighting that gives the atmosphere this realistic touch, is called Global Radiosity. Now, the difference between Global Illumination and Global Radiosity deserves an explanation, and my Vue 5 Esprit User Guide is best at that.

GI “takes into account the light cast by the sky onto the scene, as if the sky were constituted of an infinity of small colored lights. The shadows cast by each one of these little lights is taken into account, resulting, among other realistic effects, in very soft shadows appearing around the base of objects. The main limitation of the Global Illumination model is that it really only scatters shadows around objects. To model the full subtlety of natural light, you need to scatter light around objects.”

“This is what the Global Radiosity model does by taking into account the light cast by each object onto all the other objects in the scene. With this model, a bright red object will cast red highlights onto other objects around it.”

So, GR is obviously very slow to render. This scene, with GR, high effects, and best graphics, took about 5 hours.



6 Comments

  1. Good job! I love the “fairy tale” feel of the cottage.

  2. mcSAnimations,

    You continue to amaze me!!!

    -Traci

  3. Now that is cool. It looks real!

  4. Cool guestbook, interesting information… Keep it UP
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  5. Very nice site!
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  6. [...] place each clump of grass onto the grass (very time-consuming). I used GR (Global Radiosity: see Kildenree post for definition) which produced the most realistic lighting effect. Although GR enhances the [...]

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