March 29th, 2006 by Brady McIntosh
Depth of Field is one of the hardest things to create in animating. Silent Espionage presented that challenge. The density of the water was part of that depth of field as was also the ocean floor. I wanted the water to be clear but not so clear that you would [...]
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March 26th, 2006 by Brady McIntosh
(RoW March 27 – April 2)
Happy Birthday, Mom! Here’s your birthday card.
I created Morning Run knowing that I wanted a horse in a pasture with the sun coming up. But where to start? I laid out some fencing, textured it. Grew some grass, weeds, and trees. Placed the sun in the [...]
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March 25th, 2006 by Brady McIntosh
Since this image has lots of interesting effects and textures, it took quite a while to create. What is kind of cool about this scene is that all of the ruins that you’ll see in the final picture, are actually primitive objects (squares, cylinders, pyramids, cones) which I added alot of texturing to. [...]
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March 23rd, 2006 by Brady McIntosh
Created and rendered in Vue 5 Esprit, my Futuristic City shows how detailed texturing really can get. This image didn’t take that long to create, but what really stumped me was the textures + lighting that makes up this scene. Thankfully, Vue 5 has a base texture that I used to start the [...]
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March 21st, 2006 by Brady McIntosh
The Office Scene was fully rendered in Poser 6 with the Firefly render engine (best graphics). I put 3 lights in the scene, but looks like only 1 because of the shadows. I created it so that the sun was shining in through a couple windows (as the shadows on the wall [...]
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